Showing posts with label WakeUp Call. Show all posts
Showing posts with label WakeUp Call. Show all posts

Saturday, August 22, 2009

Rendering and Compositing of WakeUpCall

He's modeled, textured, detailed, posed and lit. I've now started the rendering for WakeUpCall. In this case the renders are broken up in to about a half dozen separate renders for things like the background, foreground, WakeUpCall himself and corresponding zDepth renders for depth-of-field and other effects to be assembled post-render.

Looking good so far I just hope my little computer can handle all the processing. I've had a couple of lockups already and I'm tweeking various rendering levels to compensate.

Monday, April 27, 2009

Wake Up Call - in Color

A delayed post. This is where I was about 2 weeks ago on the Wake Up Call character. That was before things got crazy busy at work, and I haven't had a chance to touch him since. I really like the stylized direction he's going and I've got a pretty big idea for the overall composition.

Now, if I can just wait for things to settle down long enough for me to get back to him.

Sunday, April 5, 2009

WakeUp Call

Next up is another mini-fig super hero. This one comes straight from the mind of Steve R (the same creator for ChocolateBunnyGuy). Obivously, he likes to live a little "outside the box".

WakeUp Call is a hero turned...well barnyard. He has multiple shapes but for this piece we're focusing on his "Rooster" form.





It's always fun to create non-human characters and I'd say the biggest challenge here was combining the non-human aspects with a believable humanoid form while at the same time staying true to the original character design from City of Heroes.

City of Heroes has an outstanding character creation system that allows you to create virtually anything you can think of (with one head, two arms, and two legs). However, since the request for "barnyard heroes" somehow hasn't made it to the top of the devs wish-list Steve R had to take some liberties with the given costume pieces to make the hero look like what he had in his mind. For example, since there is no "rooster beak" costume option, he went with a yellow gas mask. The beauty of what we get to do now is bring to life exactly what he has in mind for the character.

This picture shows the base pieces for the character. All the elements are there, just minus the details.