I'm currently in the process of getting my zBrush model into Maya for rendering. It should be a good test since this model has multiple subtools and materials. Everything was going surprisingly well with a couple of (relatively minor) exceptions.1. There are still some seems popping up in the displacement map.
2. There's an odd rendering weirdness going on with polygon objects that aren't using a displacement map, namely the belt and the chains. I expect that problem was either caused by the export to Maya or it's a problem entirely in Maya itself, which hopefully won't be too hard to track down and fix.
Other than those, he's coming along pretty well.
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