Saturday, August 22, 2009

WakeUp Call - done


Finally all wrapped up. Here's the final illustration for "WakeUp Call". Modeled in ZBrush, rendered in Maya, post production work in Photoshop.

Rendering and Compositing of WakeUpCall

He's modeled, textured, detailed, posed and lit. I've now started the rendering for WakeUpCall. In this case the renders are broken up in to about a half dozen separate renders for things like the background, foreground, WakeUpCall himself and corresponding zDepth renders for depth-of-field and other effects to be assembled post-render.

Looking good so far I just hope my little computer can handle all the processing. I've had a couple of lockups already and I'm tweeking various rendering levels to compensate.

Sunday, August 16, 2009

Overdue Update

Wow, no posts at all in July...I can't let that happen again. But not to worry, it's been my posting that's lacking...not my ZBrush usage.

I've learned a very helpful technique for quickly baking in some texture details from a tutorial video on the ZBrush site in the zClassroom. Here's a link to the classroom page: http://www.pixologic.com/zclassroom/homeroom/ and check out the MatCap to Texturemap video once you get there. It's simple and very straightforward. But you'll need to download the "image plane" plug-in from the plug-ins page before you can finish the tutorial.

ZBrush has also released a "natural media" painting plug-in for free. It looks interesting enough, but it doesn't look to replace Painter for those that use it and more than Alias Sketch would. Here's the link to the PaintStop page on the ZBrush site: http://www.pixologic.com/zbrush/features/PaintStop/. I plan on doing one or two pieces with the plug-in just as a test drive.

Now to current works. I've been working on an XNA game for the 360 and after all my attempts at vehicle/enemy design with traditional pencil and paper and other methods it was 3d sketching in zBrush that ended up putting me on the right track. Here are a few images of the models I've been working on.






More to come soon, I'll try not to be such a slacker on posting.