He's modeled, textured, detailed, posed and lit. I've now started the rendering for WakeUpCall. In this case the renders are broken up in to about a half dozen separate renders for things like the background, foreground, WakeUpCall himself and corresponding zDepth renders for depth-of-field and other effects to be assembled post-render.
Looking good so far I just hope my little computer can handle all the processing. I've had a couple of lockups already and I'm tweeking various rendering levels to compensate.
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