Saturday, August 22, 2009

Rendering and Compositing of WakeUpCall

He's modeled, textured, detailed, posed and lit. I've now started the rendering for WakeUpCall. In this case the renders are broken up in to about a half dozen separate renders for things like the background, foreground, WakeUpCall himself and corresponding zDepth renders for depth-of-field and other effects to be assembled post-render.

Looking good so far I just hope my little computer can handle all the processing. I've had a couple of lockups already and I'm tweeking various rendering levels to compensate.

No comments:

Post a Comment